sometimes you want hurt/comfort fic for that good secondhand warmth of pain being tended to with love and sometimes honestly you just want to hit your favorite character with a car and then request a sequel where that car gets thrown in reverse
me, pointing at a particularly choice character: hurt them. make their friends watch helpless and forced to pretend they don’t care
God and his angels: why
me, lounging in bed monching on a popsicle as the author describes a character undergoing trauma that we just don’t have the word count to adequately heal: the theory of catharsis and also I love them. stab them a twelfth time, please
1. “you died and left me your children, even though they’re only a few years younger then me”
2. “you died and left me a haunted house”
3. “you died and left me an obscure magical object, I’m not sure what it does, and your instruction sheet just says ‘have fun storming the castle!’”
4. “you died and left me a fanatically loyal warrior order”
5. “you died and left me a bunch of money and a pile of really weird IOUs?! why did someone owe you a free body disposal. why did someone owe you two brides and a goat. why did someone owe you an island. WHY”
6. “you died and left me to repay a bunch of really weird IOUs”
7. “you died and left me a small country”
8. “you died and left me six research labs that operate in international waters and I’m kind of scared to find out why keeping them out there was a stipulation of the will”
9. “you died and left me a menagerie of animals that are supposed to be extinct? and some that aren’t supposed to be real??? where did you get unicorns. where did you get gryphons. where did you get pegasi???”
10. “you died and left me on the hook for a hereditary marriage contract”
Back when I was doing my MA program, I typed up a guide to writing query letters. It’s the post from this blog that I’m most proud of: a thorough step-by-step guide that combines days and weeks of research, and dozens of sources, into a neatly packaged 1,800-word post.
And I have to admit, I didn’t write it for tumblr. I needed to write a query letter myself for a publishing class, and my post was little more than compiled homework notes, saved as a Tumblr post for posterity.
I’ve actually had pieces of this in my drafts for years, but now I actually have to write a synopsis and I’m piling up the research, so I thought it was finally time for the sister to my query post to be published here.
But first…
What is a synopsis?
A synopsis is a 1-2 page summary of the events that transpire in a book, either proposed or already written. It’s used to give people who haven’t read your book a quick overview, so they know the story that’s being told in the book without having to read it.
When is a synopsis necessary?
Some literary agents request synopses along with query letters. More often, they’re used slightly later on in a writer’s career, when they have an agent or an editor and they need to submit a proposal for a new idea or project. A synopsis can also be used later on, in situations that don’t involve the author. For instance, when an editor pitches the book to the marketing and publicity team, who may not have time to read every book they’re working on. Unlike a query letter, the book doesn’t necessarily have to be written when you’re submitting its synopsis.
Basic Style
The job of a synopsis is to lay out the story with little fuss and no frills. They let the person you’re pitching know what they’re going to find in that giant stack of pages on their desk or in that obscenely long Word document (or else in the Word doc they’ll eventually receive).
Most professional synopses follow these rules:
They’re told in third person
They’re told in present tense
Characters’ names are CAPSLOCKED at first mention.
They are double spaced.
They tend to avoid descriptions longer than this sentence.
They focus on the central conflict and the protagonist’s emotional journey
They spoil the ending
They should be 500 words or less. (That is 1 page single-spaced, 2 pages double-spaced.)
HOW TO WRITE YOUR SYNOPSIS
The plot
Writing your synopsis, you have one goal: to tell a 50,000-100,000 word story in 500 words. It can be a little difficult to do this right. A great way to do this is to identify the key turning points in your protagonist’s story.
Do you remember those little plot roller coasters you’d make in elementary school? They’d usually be pointy witch’s-hat shaped things labeled with the terms: “beginning, rising action, climax, falling action, and resolution.”
Those turning points are the events you should be including in your synopsis.This is the structure you want to emphasize to your reader. You want to make abundantly clear that your story works like a story, that the events of your book have a beginning, a middle, and an end, that there’s an intriguing beginning, an exciting climax, a satisfying conclusion. You don’t want to just list out the events of your novel, but highlight the function of those events. X moment is important because it’s the inciting incident, the moment that takes the protagonist from their normal life and throws them into the story.
There are tons of great story roadmaps out there, that go into more specific story elements. The Hero’s Journey is the most famous example of a detailed, and mostly universal, story structure. There’s also the three-act structure that’s famous among screenwriters.
Find a structure that fits your story the best and use that to identify the events of your story that need to make it into your synopsis. I’ll link to different sources at the bottom of this post that will give you variations of story structure.
If you can correlate key scenes in your novel to the descriptions of these plot points, you’ll find an easy roadmap to navigating the many events of outlining your novel.
Your protagonist’s journey
Your protagonist is the heart of your story, and should be the heart of the synopsis, too. The protagonist’s emotional journey may not string all of these plot points together, but it’s going to be what makes them matter to the reader. The human element of your story has to be represented in your synopsis.
There’s no room for long descriptions, so you’ll have to be smart about finding a few terms that not only tell your reader who the character is, but what their story will be. For instance, if your story is about someone trying to get their critically-panned paintings in the Museum of Modern Art by breaking into the museum and installing the pieces themselves, you may want to introduce them with a sentence that begins like so: “When IGNATIUS, an ambitious and untalented struggling artist, discovers his work is rejected from yet another gallery…”
In addition to these descriptive terms, you should spell out what your protagonist wants (or wants desperately to avoid) and their stake in the events of the story.
Along the way, tell us how these key aspects of their persons change due to the events of the story, or else how they influence the events of the story. Tell us about how after raving reviews for his DIY MoMA exhibit came in, Iggy realized that though he still liked painting, his talents actually lay in performance art. Untalented to talented, struggling to successful, all because his ambition pushed him to try new and daring things.
Tips:
As in query letters, you only name the most important characters and locations outright. If you’re writing a synopsis for Harry Potter, you’ll want to use Harry’s name in the query, but most other people and places can be referred to by their function in the novel. Ex: Aunt Petunia and Uncle Vernon can be “his cruel relatives.” Hermione and Ron can be “his friends.” Even Hogwarts can be a “school for people with magical abilities.” This makes it easier for a reader to understand what’s going on in your story. Too many names in such a small amount of space can be overwhelming.
All telling, no showing. This is one piece of writing where you’ll want to tell, instead of show. You need to get to your point as quickly, as clearly, and concisely as possible; this isn’t the place for creative storytelling.
Oftentimes, synopses are given along with other materials, such as pitch letters and sample pages. While a synopsis should be captivating in-so-far that it’s well told, and it should maybe be a little stylish, being captivating and stylish aren’t its main goals. Additional materials like sample pages and pitches have more room for creative flourishes and can do a better job of selling the story, while the synopsis focuses on telling it.
Your synopsis should show that you know how to tell a story. While a synopsis doesn’t sell a story like a query, it should still illustrate the fact that you have an interesting, unique and well-structured plot. When finished, your reader should be able to think to themselves “that’s a good story. I want to read that.”
Your first draft will be too long. Your first draft of a synopsis will always be at least a page or two longer than it should be. Identify the sentences and paragraphs where you explain why a thing happens and ax them. Identify sentences where you repeat yourself and ax them. Identify descriptors that aren’t vital to understanding of the story and ax them. Once you make your first painful cuts and see that the story still makes sense without those things, you’ll start to get a better understanding of what can and cannot be taken out of your synopsis.
FYI, Vancouver is right smack in the middle of a temperate rainforest biome. If you’re gonna write a Canadian character as a running joke about how cold it gets up here, whatever, you do you, but maybe don’t have them hail from the one part of Canada that doesn’t have harsh winters?
Coraline is a masterfully made film, an amazing piece of art that i would never ever ever show to a child oh my god are you kidding me
Nothing wrong with a good dose of sheer terror at a young age
“It was a story, I learned when people began to read it, that children experienced as an adventure, but which gave adults nightmares. It’s the strangest book I’ve written”
This is a legit psychology phenomenon tho like there’s a stop motion version of Alice and Wonderland that adults find viscerally horrifying, but children think is nbd. It’s like in that ‘toy story’ period of development kids are all kind of high key convinced that their stuffed animals lead secret lives when they’re not looking and that they’re sleeping on top of a child-eating monster every night so they see a movie like Coraline and are just like “Ah, yes. A validation of my normal everyday worldview. Same thing happened to me last Tuesday night. I told mommy and she just smiled and nodded.”
Stephen King had this whole spiel i found really interesting about this phenomenon about how kids have like their own culture and their own literally a different way of viewing and interpreting the world with its own rules that’s like secret and removed from adult culture and that you just kinda forget ever existed as you grow up it’s apparently why he writes about kids so much
An open-ended puzzle often gives parents math anxiety while their kids just happily play with it, explore, and learn. I’ve seen it so many times in math circles. We warn folks about it.
Neil Gaiman also said that the difference in reactions stems from the fact in “Coraline” adults see a child in danger – while children see themselves facing danger and winning
i never saw so much push back from adults towards YA literature as when middle aged women started reading The Hunger Games. They were horrified that kids would be given such harsh stories, and I kept trying to point out the NECESSITY of confronting these hard issues in a safe fictional environment.
SAGAL: No. I mean, for example, your incredibly successful young adult novel “Coraline” is about a young girl in house in which there’s a hole in the wall that leads to a very mysterious and very evil world. So when you were a kid, is that what you imagined?
GAIMAN: When I was a kid, we actually lived in a house that had been divided in two at one point, which meant that one room in our house opened up onto a brick wall. And I was convinced all I had to do was just open it the right way and it wouldn’t be a brick wall. So I’d sidle over to the door and I’d pull it open.
(SOUNDBITE OF LAUGHTER)
SAGAL: Right.
GAIMAN: And it was always a brick wall.
SAGAL: Right.
GAIMAN: But it was one of those things that as I grew older, I carried it with me and I thought, I want to send somebody through that door. And when I came to write a story for my daughter Holly, at the time she was a 4 or 5-year-old girl. She’d come home from nursery. She’d seen me writing all day. So she’d come and climb on my lap and dictate stories to me. And it’d always be about small girls named Holly.
SAGAL: Right.
GAIMAN: Who would come home to normally find their mother had been kidnapped by a witch and replaced by evil people who wanted to kill her and she’d have to go off and escape. And I thought, great, what a fun kid.
It’s anxious adults who desperately want to “soften” stories. Kids prefer the real thing: with monsters, bloodthirsty ogres and evil murderous stepmothers; where the littlest brother always wins and all the villains are horrendously punished in the end. The world is threatening to the eyes of a child, so they need a fictional universe where the little people have a fair chance against the big and strong.
This isn’t specifically about stop motion but it is about how sad or scary parts of movies aren’t really all that bad- IE the 80′s movies, particularly Don Bluth’s films. (X- The Melancholy of Don Bluth, by Meg Shields )
How the children’s animation of the 80’s made room for sadness, and what that taught us.
There was a time when McDonalds used to give away VHS tapes with happy meals, and by some stroke of luck, one day my mom picked The Land Before Time. It
was the first film to etch itself onto me ‐ the way film tends to with
kids. I would recreate the plot with stuffed animals and parrot the
lines to whoever would listen; I pawed that VHS box until the cardboard
went soft.
A couple years ago, I saw that Land Before Time
was playing on t.v. and couldn’t remember the last time I’d watched it
all the way through. Within five minutes I was completely obliterated
and sobbing into a throw pillow. This is a shared experience for
children raised with Don Bluth: that as a kid, I could only clock a hazy sense that his films felt different
from Disney fare, but that the articulations of this difference, and
their ability to emotionally floor me, are something I’ve only become
aware of in retrospect.
There was a regime change in animation
during the 80’s. Quite literally in the form of Bluth’s official break
with Disney in ’79, but in a more elusive sense with the landscape of
what children’s animation during that decade felt like. For
whatever reason, be it Bluth’s departure or a diseased managerial ethos
in the wake of Walt’s passing, the 80’s were a mixed bag for Disney.
Don’t get me wrong, they’re amiable and charming films, but The Fox and the Hound and The Great Mouse Detective are not classics. And for all its ambition, The Black Cauldron cannot be redeemed on technical merit. Disney would eventually yank itself out of its slump in ’89 with The Little Mermaid ‐ but animation during the 80’s, along with the childhoods of a slew of millennials, were definitively shaped by Bluth.
That there is a dark tenor to Bluth’s work has been thoroughly, albeit perhaps vaguely, noted, often citing individual moments of terror (cc: Sharptooth, you dick). While I don’t doubt that frightening and disturbing scenes contribute to an overall sense of darkness in Bluth’s work, I’m unconvinced that they’re at the root of what distinguishes his darker tone. There is, I think, a holistic sadness to Bluth films; a pervasive, and fully integrated melancholy that permeates his earlier work.
These stories are full of crystalline moments of narrative sadness; specific story moments at which I inevitably mutter a “fuck you Don Bluth,” and try not to cry. There’s Littlefoot mistaking his own shadow for his dead mother; Fievel sobbing in the rain (a Bluth mainstay) convinced that his family has abandoned him; Mrs. Brisby shuddering helplessly after she and the Shrew temporarily disarm the plow. Other plot points are less tear-jerking so much as objectively miserable: the cruelty of the humans in The Secret of NIMH; An American Tail’s intelligent allegory for Russian Jewish pogroms and immigration; Carface getting Charlie B. Barkin drunk and murdering him at the pier.
You know — FOR KIDS!
Thematically, there is an ever-present air of death about Bluth’s work that is profoundly
sad. Bones litter certain set-pieces; illness and age are veritable
threats (shout out to Nicodemus’ gnarly skeleton hands); and characters
can and do bleed. Critically, Bluth films don’t gloss over
grief, they sit with it. From Littlefoot’s straight up depression
following the on-screen death of his mom, to Mrs. Brisby’s soft sorrow
at finding out the details of her husband’s death.
There is a space for
mourning in Bluth’s stories that feels extra-narrative, and
unpretentious. Critically, this is distinct from, say, wallowing.
Bluth’s films have a ridiculously productive attitude towards mourning,
most lucidly articulated through Land Before Time’s moral
mouthpiece Rooter: “you’ll always miss her, but she’ll always be with
you as long as you remember the things she taught you.” Disney
meanwhile, tends to treat death as a narrative flourish, or worse, a
footnote. And in comparison, even notable exceptions like Bambi and The Lion King seem immaturely timid to let palpable grief linger for longer than a scene, let alone throughout a film’s runtime.
Look at all the fun times they’re missing.
Musically, James Horner and Jerry Goldsmith’s impossibly beautiful scores are laced with a forlorn undercurrent. In particular, Horner’s tonal dissonance in The Land Before Time theme punches the Wagner-lover in me in the throat (admittedly, a good thing). Further to this, the first half of Goldsmith’s “Escape from N.I.M.H,” is reminiscently Tristan and Isolde-y. And while I’m here, I would also like to formally issue a “fuck you for making me cry in public” to American Tail’s “The Great Fire,” which when combined with visuals, is nothing short of devastating.
Speaking of visuals, backdrops of grim and vast indifference dot Bluth’s work; from the twisted Giger-esque caverns of the rats’ rosebush, to the urban rot of a thoroughly unglamorous New York and New Orleans. That these landscapes are in a state of decay is particularly dismal; there is a tangible barrenness, a lack of the warmth our characters are desperately hoping to find by their film’s end. These are depressed and morose spaces ‐ and that they are so seemingly unnavigable and foreboding makes them all the more compelling, and narratively resonant.
The way Bluth uses
color is also notable, with dark, earthy tones prevailing throughout
only to be blown out quite literally with the golden light
characteristic of Bluth’s hard-earned happy endings. Before Littlefoot
and friends reach The Great Valley, an event marked by gradually
illuminating god-rays, they must slug it out through the parched browns,
blues and pitch of their prehistoric hellscape. Like Charlie’s final
ascendance into heaven, Fievel must endure similarly muted shades until
he is finally (finally) reunited with his family and soaked in
glitter ‐ a level of Don Bluth conclusion-sparkles perhaps only rivaled
by the radiance of Mrs. Brisby’s amulet as she Jean Grey’s her homestead
to safety at the end of NIMH. Because Bluth leans into darker,
less saturated tones, these effervescent conclusions are all the more
impactful, which speaks in part to the methodology of Bluth’s
melancholy.
The plucky leads of Bluth’s early films are all
fighting for the same thing: family. From Mrs. Brisby’s persistence to
protect her children, to Charlie’s (eventually) selfless love for
Anne-Marie, these are characters in search of home. Invariably, each of
these characters gets their happy ending, but they have to go through
hell to get there, literally in Charlie’s case. In a recent interview,
critic Doug Walker asked Bluth if there was any truth to the rumor that
he thinks you can show children anything so long as there’s a happy
ending, to which Bluth replied:
“[If] you
don’t show the darkness, you don’t appreciate the light. If it weren’t
for December no one would appreciate May. It’s just important that you
see both sides of that. As far as a happy ending…when you walk out of
the theatre there’s [got to be] something that you have that you get to
take home. What did it teach me? Am I a better person for having
watched it?”
Melancholy isn’t just a narrative device
for Bluth, it’s a natural part of navigating life, of searching for
wholeness, and becoming a better person. Bluth acknowledges sadness in a
way that never diminishes or minimizes its existence; he invites
melancholy in, confesses its power, and lets it rest. Sadness is, for
Bluth, an essential characteristic of the world and living in it. That
is a wholly edifying message for kids, delivered in a vessel that is
both palatable and unpatronizing. For this reason, among innumerable
others, Bluth’s work has immense value as children’s entertainment…even
if it means crying into a throw pillow twenty years later.