the biggest lie, i think, the internet perpetuates about D&D is that a skinny little twink of a bard just needs to roll a nat 20 to seduce a dragon
like a dragon…a creature with more wealth and power than any other creature on the planet…a creature who is easily an 11/10 when they deign to take humanoid form…would look at your skinny little 8 STR half-elf Bard whose own father doesn’t even love them and go…yeah I’d like to fuck that
Counterpoint, my good man:
Dragonsfuck
Dragons fuck, clearly, but not just any joe blow schmoe with a big Charisma stat. If I’m Joseph J Dragon sitting on a small hill of gold and jewels I’m not gonna waste my time boning every monsterfucking tiefling twink with a lyre. I would have standards.
Counter-counterpoint: dragons are SUPER horny
Counter-counter-counterpoint: even if dragons are SUPERhorny they’ve got better prospects than spindly little bards!!!! They could be off fucking cloud giants or beholders or planetars!!!! They could be having sex with kraken in the middle of the ocean or fire giants in the mouth of an erupting volcano!
There is a wealth of sexual excess and opportunity available to dragons; so much that they do not need to be slumming it with an adventurer who hasn’t washed his ass in a month and a half and is probably covered in kobold blood by the time they get to the dragon’s lair!
Seriously!!!
I don’t care how many times you cast Charm Monster, the Elder Dragon who has probably slept with more princesses than there are princedoms is not going to bite! When you have bedded the most beautiful mortals on the Prime Material Plane on a pile of gold and jewelry you are not gonna be looking twice at any MOTHERFUCKEr who can’t at least True Polymorph to make things interesting
triple-counterpoint:
you’re right but please shut up you are actively ruining my 10 strength half-elf twink bard’s sexual prospects with this post
OP is right and they should say it
Actually…
As we can see from this most excellent chart, dragons can and will fuck anything. Even humans do not compare. The only species that can match dragons for horny-ness is, in fact, nymphs.
Therefore your twinky-ass lil bard has as good a chance as anyone. Go forth and thot your way through your DM’s carefully planned Big Bad encounter and
fuck the dragon.
@splickedylit
In response to this thread, I would say that that nat 20 represents the bard’s pick up line pinging the dragon’s kinks perfectly
Creatures rated by likelihood to go for the bard, according to this chart:
Dragons & Nymphs
Fiends & Celestials
Dryads
Sprites
Satyr
Giant
Creature least likely to go for the bard:
Lizardfolk
Moral of the story:
you can fuck the dragon, but you can’t fuck the humanoid lizardperson 🦎
I made a stab at asking how we can use some of the ideas in David Graeber’s book Debt: the first 5000 years to deal with trade and obligation in RPGs in more interesting ways than you usually get in D&D.
I feel like I’m only barely scratching the surface of the possibilities here, but that’s what makes it so interesting!
i have this “monster maker” application thats real fucking useful as a dm, but i also found that its real useful for pcs too bc it organizes information in a way thats much easier to read than a character sheet ? especially when it comes to combat
anyway heres the link to get it its so easy to use and real helpful
You know, I see a lot of posts out there about dumb shit that players do and while all of those posts are incredibly valid, I feel like this is dumbass DM erasure. I dearly love every story about bards who seduce the final boss and warlocks with sugar daddies and all that BUT I think DMs are greatly misunderstood to all be these serious controlling entities who just want their players to follow through with their perfectly planned scenerios. Here’s to all the dumbass DMs out there who:
– forget their NPC names and constantly make up new names for unimportant recurring NPCs when the players see them in hopes that they wont remember
– plan a whole dungeon around one (1) spongebob reference that they really wanted to fit in
– accidentally give two NPCs the same name bc you just pull from a list and you forgot to cross it off
– choose to homebrew everything bc they have an Artistic Vision but the vision is just that you want there to be three gnomes in a trench coat selling sketchy magical items somewhere in the setting
– use the same dumbass voice for every NPC but with different 90s surfer slang for different characters
– make just awful items and make their players buy them (I’m currently working on the “Ross From Friends” tramp stamp of +1 AC)
– realize they only have 28 minutes before the next session to plan and instead make text posts on tumblr.com
Anyway if any DMs want to add onto this with some dumbass shit they’ve subjected their players to feel free
Make sure the system you use matches the kind of players you have, for an optimal experience
Admin Note: This is part of the ongoing series called “D&D isn’t the only TTRPG if you don’t want fantasy play another goddamn game!”
I already reblogged this once but this is important:
Like I run a D&D blog. I understand that D&D is the most well-known and popular RPG in the world. But a lot of the time I see people going like “Hey I want to run a D&D campaign and throw out all the D&Disms and here’s all the notes I have for running a campaign about courtly romance and chivalry in a historical setting” and I’m just like STOP YOU DON’T NEED TO RUN THIS USING D&D
There’s a sort of a mistaken assumption that because D&D is the biggest game on the market and that it’s fantasy that it should be the go-to fantasy game but look it’s not D&D isn’t a generic fantasy game it’s a very specific kind of fantasy all of its own, one that steals liberally from swords & sorcery and high fantasy and adds fucking extradimensional cube robots for good measure
So next time you’re thinking about a fantasy campaign in a decidedly non-D&Dish setting consider instead of jamming the square peg that is D&D into a round hole trying to find a system that actually supports what you’re trying to do
And this is not to say that you shouldn’t play D&D: D&D is hella fun. But there’s a lot of genres and styles that D&D does a piss-poor job of doing, and because of that it’s so good we’ve got other games
*cracks knuckles*
All right then. I’ve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. I’m limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.
Courtly Romance and Chivalry
There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldn’t be treated as fully extensive.
Blue Rose – based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.
Pendragon – naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.
Historical Fantasy
This one’s a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that I’m going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself I’m ill-equipped to judge how accurate or respectful games using other settings actually are.
Because of this, feel free to add other examples in reblogs
Chivalry & Sorcery – one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach.
It’s based on 12th century France and strives for a degree of historical accuracy and medieval politics.
World of Darkness, Dark Ages (including Vampire and Mage) – while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcerer’s Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.
Ars Magica – this exists along very similar lines to the dark age material above, based around mages and magic-users in a ‘Mythic Europe’ setting. It also has a really cool open-ended magic system, and one of my personal favourites.
Awwww shit heck yes I might want to add to this list but this is a really good starting point