nothingsofanciful:

I don’t understand what happened to the Ferelden Grey Wardens in DA:I. Like, I don’t believe they’d go along with Clarel’s bullshit at all. Where are they? Did DA:I catch them in the middle of a retreat to Antiva or what?

Sigrun: (building a kickass sandcastle with Oghren’s kid) Relax already, Nate. Enjoy the beach. Look, the Commander’s doing a keg stand again. Go cheer them on. We deserve this. 

Nathaniel Howe: (stress-squeezing a beach ball, never having relaxed or enjoyed anything in his life) Do you think everything’s okay at home?

Velanna: (sipping wine on a lounge chair) Sure. 

adistraughtthought:

uchidachi:

The one major issue with the Magi origin is that, because the player is dropped into the middle of a brand new world that the character has inhabited all their life, Amell or Surana will spend the entire time wandering around like “new brain who dis?”  I like to headcanon that temporary memory loss and disorientation is a well-known side effect of the lyrium taken at their Harrowing. This is why you don’t immediately know the name and backstory of the hundred or so people you’ve been locked in a tower with for at least a decade. All those templars are just rolling their eyes behind their helmets at you as you get lost trying to get to Irving’s office. They’re like oh, no, here we go again, “You can’t leave the tower, remember? You have to stay here because you’re a mage, okay? You do magic. Your name is Amell. Aaa-melll.” 

This also accounts for some of the more awkward conversations you can have with tower residents:

“Why hello, my dearest and oldest friend who I have known since we were both wee magelings, how are you today?”

“Are we fucking?”

“No. Just… No.”

Ok but real talk that was my first question to Jowan like holy fuck lmaoo