Can we make RPG money more interesting?

ayellowbirds:

canmom:

I made a stab at asking how we can use some of the ideas in David Graeber’s book Debt: the first 5000 years to deal with trade and obligation in RPGs in more interesting ways than you usually get in D&D.

I feel like I’m only barely scratching the surface of the possibilities here, but that’s what makes it so interesting!

oh this is REALLY inspiring, wow!

Can we make RPG money more interesting?

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