Toward a Critical Re-Evaluation of Homestuck, or: A Prayer for Andrew Hussie

betweengenesisfrogs:

(aka Off-the-Cuff Homestuck Thoughts #7)

This might be a manifesto.

Since the ending sequence of Homestuck in April 2017, and even well after the establishment of a canon aftermath for its main characters and the confirmation that there will be a further Epilogue, I’ve seen a sentiment among Homestuck bloggers and the Homestuck fandom that I find very frustrating, one that persists well into 2018.

The sentiment goes something like this:

“Homestuck is a meaningless work by a flippant, irreverent prankster (Andrew Hussie) who dropped his commitment to the story at the last second, and made fun of his fans for expecting there to be a meaningful ending. Furthermore, he continues to harm and belittle his fandom in the creation of Hiveswap, and only continues his work on Homestuck-related projects to exploit his audience.”

Not only is this idea wrong, I find it disingenuous at best, malicious at worst, and actively detrimental to an understanding of Homestuck as a work. While it comes from an understandable frame of mind – the feeling of disappointment many of us felt at the end of Homestuck’s pretty short and to-the-point Act 7 – it actively ignores the main reason *why* that ending came across as disappointing at first glance. Namely, it ignores the role serial storytelling – a necessity at that point in Homestuck’s existence – played in creating misleading impressions of where the story was going among fans. Furthermore, it completely ignores how well the story arc of Act 6 Homestuck generally works when taken as a whole.

It demonstrates a very shallow understanding of Andrew Hussie as a storyteller, conflating his in-story persona with the actuality of a creator who demonstrates nothing but work ethic and commitment to his creation.

It ignores what actually happened with Hiveswap, which is that despite a frankly horrific set of circumstances that nearly prevented it from being made, Hussie was nonetheless able to gather a small team to create a game studio that delivered on every promise it ever made to Kickstarter backers and created a pretty solid, fun, and novel adventure game, with more installments and a rich evolving mystery on the way.

Finally, this interpretation completely misunderstands the way the idea of narrative is being used in the ending of Homestuck, not as a cudgel to beat off fan desire for thematic completion, but as a tool for delivering a thematically powerful narrative that draws parallels between the specter of Lord English and the way stories themselves are used as tools of oppression.

Homestuck isn’t perfect, and neither is Andrew Hussie. But by and large, this popular perception of him is flat-out wrong, an exaggeration of whatever flaws he brought to the creation of Homestuck, and contributes to a misunderstanding of its ending. Indeed, I’d argue it is, in some ways, part of why Homestuck has rarely been acknowledged as a significant work of art. To understand why Homestuck is important, first we need to be able to acknowledge what it achieved.

Here’s a daring notion: overall, Homestuck was and is pretty damn good.

Here are some reasons.

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